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Booker T. Washington MS 54
The Macintosh Computer Lab, Room 209
The Technology Curriculum

School Year 1999-2000
Orlando Mihich, Teacher
OMihich@aol.com

"Learning works best when the learner is a willing and conscious participant,

and when it is self directed and constructed afresh every time." Papert

"To understand is to invent." Piaget

 

The Objectives. Students are introduced to the potential of computer technology, and become fluent in using some of the software tools used by contemporary professionals. Students are exposed to programming and the construction of projects related to the math, science, and language arts curricula.

The Curriculum. Throughout the school year, students improve their keyboarding skills using Mavis Beacon Teaches Typing from Mindscape. Students are introduced to the ClarisWorks’ Word Processing Environment, to learn how to produce professional looking documents. Subsequently, students are exposed to the Database, Spreadsheets, and Graphics environments. Students access necessary information from the internet, electronic encyclopedias, computer files, CD-ROM storage devices, audio CD disks, digital pictures and sounds, maps, and movies. The manipulation of digital photography is also introduced. The curriculum follows the New York State Learning Standards, e.g.: NYS Learning Standard 2: Students will access, generate, process, and transfer information using appropriate technologies.
Students are exposed to some of the best educational software on the market like SimCity and SimTower, along with the popular Logical Journey of the Zoombinis, created by the educational research group at TERC. NYS Learning Standard 5: Students model and simulate the design of a complex environment by giving direct commands.
A major focus of the curriculum is the creation (construction) of projects using MicroWorlds 2.0, a logo-based multimedia tool. Logo, a language for learning, is a programming language derived from LISP, the language of artificial intelligence. Logo provides an environment where students are in control of the computer, and assume the role of teachers. NYS Learning Standard 5: Students develop an understanding of computer programming and attain some facility in writing computer programs.
For a sample of constructionist approach to learning, point to one of my students’ work at the Logo Foundation site.
In the tradition of constructionism (students do best by finding for themselves the specific knowledge they need), the curriculum respects the need of the student and teacher by remaining flexible.


The Lab. The Macintosh Computer Lab at Booker T. Washington consists of 32 networked Macintosh computers. Each student accesses his/her own electronic folder via a personal password. Over this summer, the Lab has been wired for access to the Internet. The final connections are still under construction. As soon as the system becomes operational, students will be able to access the Internet.


The Progressive Parent. The digital age has come home, and parents everywhere wonder about its revolutionary effects on their children and families. For a better understanding of this new world, and a provocative analysis of the nature of knowledge and learning the following books are a great source of information.



 

The Children's Machine, Papert, Seymour (1993).

 

The Connected family, Papert, Seymour (1996).

 

One Size Fits Few, Ohanian, Susan (1999).

The Book of Learning and Forgetting, Smith, Frank (1998).

Life On The Screen, Turkle, Sherry (1995).

The Case Against Standardized Testing: raising the Scores, Ruining the Schools, Alfie Kohn (2000)*

Will Standards Save Public Education, Meier, Deborah (2000)

Caught in the Middle, Ohanian, Susan (2001).

 *Reviewed for amazon.com by Gary A. Stager, friend and editor of Logo Exchange.

 

 

The Macintosh Lab at BTW

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